Starting the new year with the main poster/title screen/”box art” for Something Seeps. There are a lot of tiny details hidden in this image that will click once you’ve progressed in the game. I’ll likely be moving onto the intro cinematics next. (continue reading)
Expect some big updates in the coming new year as I work to wrap up the first chapter. I have some crazy, heartbreaking plans for the later ones and I can’t wait to write/draw them. Here’s Gnarled Scar’s first ever holiday card, which started from a test for the button animation in the 3 critics puzzle. (continue reading)
Note: As of 2021, the final version of the Knobbly Crook has been updated on all relevant sites (including Steam). It features many walkthrough break fixes, logic revisions, and a slightly longer ending. I’ll be transitioning this blog over to my new game, so this will likely be the last Knobbly Crook post as I move into the Something Seeps era. (continue reading)
Welcome, otherdimensional pilgrims, to the abstract world of the Knobbly Crook. It is a world governed by the physics of Rock, Paper, Scissors, where chaos is commonplace and logic is malleable.
It is also a point-and-click adventure game fashioned after the beloved genre pioneers of the late 1980s and 1990s. (continue reading)