While most Knobbcrookians embrace the metal bits they were given at “birth,” there’s a cult of rebels who live deep in the Undercrook who modify their bodies with replacement metals in their pursuit of unity and equality. The Judgement Wardens are very skilled at lecturing people and have started to enforce harsh rules upon the denizens above. (continue reading)
They say Ale Lake once had a challenging puzzle made from mud in its northern corner. While Knobbcrookian archaeologists have yet to find a solid description in any of the bizarre history records, they are hard at work trying to figure it out. (continue reading)
A new screenshot from Chapter II: The Face of the Face. O’Sirus took a slimy side trail off the cliff’s path and found himself face to face with an old fiend. You may remember Tarsus Twotalk from the Horse’s Ass bar, where he was preaching doom. (continue reading)
Most Knobbcrookians receive two names, one when they are first excavated from the vast junk piles around the Knobbly Crook, and one when they have found their calling.
The first name, or “dig” name, widely varies based the finder. You find it, you name it. (continue reading)
Like the people themselves, Knobbcrookian language has chaos at its base. While a listener might be able to discern specific repeated words and equate meaning to them, those words will usually vary from Knobbcrookian to Knobbcrookian. So how do they communicate? (continue reading)
If you’ve played chapter I of the Knobbly Crook, chances are you’ve met the mysterious Jack Steamheel in the Horse’s Ass Bar. Jack is a traveler from another world, a legend, in fact. His story is an ongoing, weird urban fantasy story set in a steampunk world and filled with unusual creatures. (continue reading)
The first trilogy/twology of the Knobbly Crook will be 100% free. That’s not going to change. Relax. And I do aim to create *future* chapters of the series for years to come for free, too. But that may be difficult due to being a full-time game dev working in the AAA industry. (continue reading)
An older article, but worth putting up on the new blog for new readers. This is an interview I did with SuperNerdLand about creating digital worlds. You’ll fine quite a bit of information about the creation and creative planning for The Knobbly Crook in there, but also thoughts and experiences about the gaming industry as a whole. (continue reading)
Here is the official release trailer for Chapter 1 of the Knobbly Crook, “The Horse You Sailed In On.” The game is available in multiple places, all free, from the download menu. (continue reading)
Welcome, otherdimensional pilgrims, to the abstract world of the Knobbly Crook. It is a world governed by the physics of Rock, Paper, Scissors, where chaos is commonplace and logic is malleable.
It is also a point-and-click adventure game fashioned after the beloved genre pioneers of the late 1980s and 1990s. (continue reading)