Got the dialog interface up and running. Baby steps learning a new engine. Once I have the basics figured out, an adventure game is pretty easy to script overall. (continue reading)
Here we encounter the old swing set and what appears to be a nasty warp in reality. We probably don’t want to know what’s back there. But we’ll go investigate anyway, soon. Fun fact: That playground equipment is based on the one my kids had when they were younger. (continue reading)
The original short story I’m using as a spine for Something Seeps (Knee Deep) always started with Jeremy walking through the old front yard filled with broken playground equipment and old memories. One of them is Black and Blue, the nickname for the old tree out front with a poorly placed tire swing. (continue reading)
This is my old AGS jog around the house to show the basic layout. Note that this is lower resolution and not as detailed as the rework I’m making in Unity, but it gives a good idea of the visual mood of the game. (continue reading)
I originally began working on Something Seeps in Adventure Game Studio, just as I’d done with The Knobbly Crook. However, I recently decided to switch over to Unity (Adventure Creator) and up the resolution to HD. (continue reading)
With a switch from AGS to Unity and a new theme, I present my new logo. You’ll notice it’s in HD dimensions. Yup, I’m going bigger and bolder this time. The new focus is on horror. Serious, brutal horror. (continue reading)
Note: As of 2021, the final version of the Knobbly Crook has been updated on all relevant sites (including Steam). It features many walkthrough break fixes, logic revisions, and a slightly longer ending. I’ll be transitioning this blog over to my new game, so this will likely be the last Knobbly Crook post as I move into the Something Seeps era. (continue reading)
The Knobbcrookians represent blades (scissors) and the Bogolds represent rock, but not many have met the paper people of The Fold. Be careful around them. They are twitchy.
If you played Episode I, you’ll see the UI has improved and there are now more layers of smoother scrolling. (continue reading)
O’Sirus has wandered into the Knobbly Crook’s Hemochine festival, which is really a one-man show by the infamous Osmo the Breaker. There’s a lot of fun and terrifying stuff to do here, but nothing quite as pants-filling as the spookhouse. Beware! (continue reading)
Here are a few of the weirdos you’ll meet in your Knobbly Crook adventures. I’d introduce you to them, but that would spoil all the fun.