I originally began working on Something Seeps in Adventure Game Studio, just as I’d done with The Knobbly Crook. However, I recently decided to switch over to Unity (Adventure Creator) and up the resolution to HD. (continue reading)
O’Sirus has wandered into the Knobbly Crook’s Hemochine festival, which is really a one-man show by the infamous Osmo the Breaker. There’s a lot of fun and terrifying stuff to do here, but nothing quite as pants-filling as the spookhouse. Beware! (continue reading)
While most Knobbcrookians embrace the metal bits they were given at “birth,” there’s a cult of rebels who live deep in the Undercrook who modify their bodies with replacement metals in their pursuit of unity and equality. The Judgement Wardens are very skilled at lecturing people and have started to enforce harsh rules upon the denizens above. (continue reading)
They say Ale Lake once had a challenging puzzle made from mud in its northern corner. While Knobbcrookian archaeologists have yet to find a solid description in any of the bizarre history records, they are hard at work trying to figure it out. (continue reading)
Like the people themselves, Knobbcrookian language has chaos at its base. While a listener might be able to discern specific repeated words and equate meaning to them, those words will usually vary from Knobbcrookian to Knobbcrookian. So how do they communicate? (continue reading)
An older article, but worth putting up on the new blog for new readers. This is an interview I did with SuperNerdLand about creating digital worlds. You’ll fine quite a bit of information about the creation and creative planning for The Knobbly Crook in there, but also thoughts and experiences about the gaming industry as a whole. (continue reading)
Welcome, otherdimensional pilgrims, to the abstract world of the Knobbly Crook. It is a world governed by the physics of Rock, Paper, Scissors, where chaos is commonplace and logic is malleable.
It is also a point-and-click adventure game fashioned after the beloved genre pioneers of the late 1980s and 1990s. (continue reading)