Art, News, Production

The Poster/Title Screen

The title screen (and later box art/poster) for Something Seeps. A pile of surreal horror wraps itself around Jeremy Carver.
Home is hell in the Carver House.

Starting the new year with the main poster/title screen/”box art” for Something Seeps. There are a lot of tiny details hidden in this image that will click once you’ve progressed in the game. I’ll likely be moving onto the intro cinematics next. (continue reading)

More
Art, News, Production

Animation Slog

With Jeremy’s change in visuals, I’m stuck in the middle of re-animating the walk cycle to be less clunky and fixing up his portraits and cutscene appearances so far. I won’t have a lot to show until it’s all done, but here’s a better look at his main improved angles! (continue reading)

More
Art, News, Production

The Nightmare Continues

Two of the friendlier inhabitants you’ll encounter in Something Seeps

Something Seeps rolls full-steam ahead, but I’ve been terrible about keeping the site updated. I always say I’m going to update more and I always forget. This time, I’m setting a reminder. (continue reading)

More
News

July 4th Progress Update

I’ve added two new rooms – high res upgrades of the garage exterior and the backyard. Nothing super exciting here, but you can get a good feel for the overall creepy mood as you wander around the old man’s house (and into the tornado shelter). (continue reading)

More
Art, News, Production

A Room With a Twist

Image
Got a headache all of a sudden…

Here we encounter the old swing set and what appears to be a nasty warp in reality. We probably don’t want to know what’s back there. But we’ll go investigate anyway, soon. Fun fact: That playground equipment is based on the one my kids had when they were younger. (continue reading)

More
News

Black and Blue

Black and Blue. Wrecking kids for decades.

The original short story I’m using as a spine for Something Seeps (Knee Deep) always started with Jeremy walking through the old front yard filled with broken playground equipment and old memories. One of them is Black and Blue, the nickname for the old tree out front with a poorly placed tire swing. (continue reading)

More
Art, News, Production, Videos

Around the House

This is my old AGS jog around the house to show the basic layout. Note that this is lower resolution and not as detailed as the rework I’m making in Unity, but it gives a good idea of the visual mood of the game. (continue reading)

More
Art, News, Production

Protagonists and Engines

Several images of the protagonist Jeremy in two sizes as well as a comparison to The Knobbly Crook's O'Sirus the Snip.
A field full of Jeremy with a side of Snip.

I originally began working on Something Seeps in Adventure Game Studio, just as I’d done with The Knobbly Crook. However, I recently decided to switch over to Unity (Adventure Creator) and up the resolution to HD. (continue reading)

More
News

The Knobbly Crook (Complete Misadventure) Released – UPDATED

The full game is released for free! 

Note: As of 2021, the final version of the Knobbly Crook has been updated on all relevant sites (including Steam). It features many walkthrough break fixes, logic revisions, and a slightly longer ending. I’ll be transitioning this blog over to my new game, so this will likely be the last Knobbly Crook post as I move into the Something Seeps era. (continue reading)

More