Mom’s last sculpture had a lot of visitors, especially after her tragic death. The mourners left flowers for several weeks, but they’ve long-since rotted and the old man never comes out here to tend to both her greatest work and what later became her shrine. (continue reading)
O’Sirus has wandered into the Knobbly Crook’s Hemochine festival, which is really a one-man show by the infamous Osmo the Breaker. There’s a lot of fun and terrifying stuff to do here, but nothing quite as pants-filling as the spookhouse. Beware! (continue reading)
While most Knobbcrookians embrace the metal bits they were given at “birth,” there’s a cult of rebels who live deep in the Undercrook who modify their bodies with replacement metals in their pursuit of unity and equality. The Judgement Wardens are very skilled at lecturing people and have started to enforce harsh rules upon the denizens above. (continue reading)
They say Ale Lake once had a challenging puzzle made from mud in its northern corner. While Knobbcrookian archaeologists have yet to find a solid description in any of the bizarre history records, they are hard at work trying to figure it out. (continue reading)
Most Knobbcrookians receive two names, one when they are first excavated from the vast junk piles around the Knobbly Crook, and one when they have found their calling.
The first name, or “dig” name, widely varies based the finder. You find it, you name it. (continue reading)
Like the people themselves, Knobbcrookian language has chaos at its base. While a listener might be able to discern specific repeated words and equate meaning to them, those words will usually vary from Knobbcrookian to Knobbcrookian. So how do they communicate? (continue reading)
If you’ve played chapter I of the Knobbly Crook, chances are you’ve met the mysterious Jack Steamheel in the Horse’s Ass Bar. Jack is a traveler from another world, a legend, in fact. His story is an ongoing, weird urban fantasy story set in a steampunk world and filled with unusual creatures. (continue reading)