Art, News, Production

Protagonists and Engines

Several images of the protagonist Jeremy in two sizes as well as a comparison to The Knobbly Crook's O'Sirus the Snip.
A field full of Jeremy with a side of Snip.

I originally began working on Something Seeps in Adventure Game Studio, just as I’d done with The Knobbly Crook. However, I recently decided to switch over to Unity (Adventure Creator) and up the resolution to HD. Here you can see several sprites of the protagonist, Jeremy Carver, in his original form and in the increased HD scale. I’ve also thrown in O’Sirus the Snip for comparison. I mostly wanted to better refine Jeremy’s face and then remove the zipper to help with animation. My style is definitely not animation-friendly.