Starting the new year with the main poster/title screen/”box art” for Something Seeps. There are a lot of tiny details hidden in this image that will click once you’ve progressed in the game. I’ll likely be moving onto the intro cinematics next. (continue reading)
Expect some big updates in the coming new year as I work to wrap up the first chapter. I have some crazy, heartbreaking plans for the later ones and I can’t wait to write/draw them. Here’s Gnarled Scar’s first ever holiday card, which started from a test for the button animation in the 3 critics puzzle. (continue reading)
Here are some early layout tests for taking some of the cover art for my short stories from the “Something Seeps” world and integrating them into menus. They need to be scaled up to HD and you can ignore anything text, but they’re a good first look at the style intentions. (continue reading)
With Jeremy’s change in visuals, I’m stuck in the middle of re-animating the walk cycle to be less clunky and fixing up his portraits and cutscene appearances so far. I won’t have a lot to show until it’s all done, but here’s a better look at his main improved angles! (continue reading)
Since the transition from SD to HD, Jeremy had a resolution/detail upgrade, but his design still felt a bit cartoonish to me. I decided for the sake of better animation and bringing his outfit more in line with the story I’m telling, I’d work him closer to his metal roots–a large part of his childhood. (continue reading)
Something Seeps rolls full-steam ahead, but I’ve been terrible about keeping the site updated. I always say I’m going to update more and I always forget. This time, I’m setting a reminder. (continue reading)
I’ve added two new rooms – high res upgrades of the garage exterior and the backyard. Nothing super exciting here, but you can get a good feel for the overall creepy mood as you wander around the old man’s house (and into the tornado shelter). (continue reading)
Mom’s last sculpture had a lot of visitors, especially after her tragic death. The mourners left flowers for several weeks, but they’ve long-since rotted and the old man never comes out here to tend to both her greatest work and what later became her shrine. (continue reading)
I’ve uploaded a video of the minimalist UI system and the multi-layered fog I’m using to create a creepy mood. You can find it here. (continue reading)